jsv
Indept
Posts: 26
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Post by jsv on Mar 10, 2012 15:09:55 GMT -5
As I suspected, this one is too easy. On my first attempt I forgot it's not a common cause game and left my hoburg unguarded, but the second attempt was successful. The roll: Player: Burgmeister; Allies: Senator, Druid, Warlock. Opposition: Troll King, High Cultist, Necromancer, Demonologist. As we are supposed to be just and honorable in this scenario, I was not stealing resources from my allies. We were discovered early (for a huge map) by High Cultist, who took the Senator's only citadel, thus eliminating him. My horologist, leading the home defense army, failed to arrive in time to save the Senator, but managed to avenge him. Having seen our starting location, the rest of the enemies decided they want it. And that is the end of the story. One by one they were coming and there was my horologist with his nasty toys and some 50 crossbowmen, greeting them. Meanwhile my other commanders were expanding my domain, slowly but surely. The Druid, who was my strongest ally early on, still managed to lose all his commanders. While the Warlock, who was spending most of his time staring into Crystal Globe, survived till the end. I'm not sure about those Fallen Empire games. They are interesting in the early exploration phase because of extremely hostile environment. No other society has so many bandits, wild creatures, undead and unspeakable horrors roaming around. But for this very reason the AI just can't play it, even with Count-level bonuses. The AI has no idea how to secure his territory by systematically flagging/burning/patrolling monster generators. He guards mines and cities, but that's all and that's not enough in this society. All in all, this game was fun but not challenging. If other players will find it too easy as well, I propose to add the condition that all your allies must survive.
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Post by gp1628 on Mar 18, 2012 16:14:36 GMT -5
YAY I won! So far Ive had the most fun with this one. I love teaming with AIs.
Team 1 Jesters: ENCHANTER Baron Barb Senator
Team 2 Knights: Demonologist, Witch, High Priestess, Bakemono
Right in the middle of my teams clustered start was that huge 4-tile Haunted City! I thought for sure that was going to kill us off tossing horrors at us before we even saw the enemy. But we did pretty well.
I hung back and let my team capture the area. Then I went to their main battles to make Necrotods. by the time I had an army that was safe to walk around with, my team had found the enemy.
While my team and their team fought head-to-head I snuck around behind them and captured ALL of their citadels. I sat in a 3-shield one and picked off anyone who came back to capture it. I converted the High Priestess Cathedral into Animated Statues then went next door to camp in the Demonologists Citadel. There was a town next to it so I kept jumping out to place one unit there. When someone came to take it, I jumped out with everything I had, then reset the trap and went back into the 3-shield citadel.
That worked well for awhile. But then my Barbarian partner fell out. Then my Baron partner died off! The Witch was up to summoning Dooms and Echindas. I had to get more active. So I started taking more chances to track down all of the recruiting spots she had. I finally took them all and won.
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Post by kelan on Mar 26, 2012 15:06:08 GMT -5
Just completed this on my second try. My first try was me as an Enchanter with Warlock, Dwarf Queen, and Baron allies. It was my first try at the Enchanter and I never could really get off the ground. I could only secure one mine/hammer in the first few years and only got a couple necrotods that weren't having much luck enslaving anyone. We started out real near to the High Cultist, Necromancer, Demonologist, and Witch. The Demonologist beat my main army force even though he was outnumbered 30 to 10 by summoning spam that I couldn't break through. Then I had my Dwarf Ally go down and I saw a Necro army 3 times mine in power and I figured I better throw in the towel. The second try that I succeeded with was with the Burgmeister and as allies the Baron, Barbarian, and Senator. The enemy AI team had the High Priestess, Bakemono, Pale One, and Priest King. I was real familiar with the Burgmeister and got a start in the far Southern corner of the map. The enemy was in the far NE corner. I was able to expand to the NW and SW corners with only AI opposition. I secured some powerful gold/gem mines early in the game and got a 2nd Horologist in year 2. Using my large gem and gold income, I ammased some pretty powerful construct armies backed with guards and crossbowmen. The Constructs when they end up off the front line can still fire their lightning (diamond) and fire (ruby) and I could take out larger armies with very little losses. The damage output and killing ability of those and crossbowmen can be devestating. We gradually wore them down and trapped them in their corner. They had some pretty powerful armies by the time we got up there, but my armies were able to handle them without too much trouble by that time. I did have a nasty Horror Olm of some sort take an early mine (was near the 4 square haunted castle thingy). Fortunately I was able to take it out with a front line of mostly constructs at that point and only a couple hoburg dudes got diseased . It was my first try allying with the AI and it was interesting. It took me a while to get used to it and started leaving single units on my important holdings so my partners wouldn't keep taking my stuff! These challenges are great. They are really improving my enjoyment of the game. On to the next!
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Post by vladikus on Apr 6, 2012 20:37:31 GMT -5
Won on first try with v3.04. I was a Dwarf Queen allied with a Warlock, Enchanter, and Baron and vs. a High Cultist, Priest King, Necromancer, and Troll King. The Priest King died early on from unknown causes (probably indies got him). But my Jester-level Warlock killed both the Necromancer and Troll King (explain that to me?), but not in enough time to save the Baron--the only class that lost. The end of the game consisted of chasing down the High Cultist who had a few large armies running around.
All I can say is that dwarves can very quickly amass a lot of troops, even with the changes from the patches. I agree with jsv that this challenge is too easy. May change it up in the future or leave it and add something more challenging (involving protecting allies).
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Post by ulius on Apr 7, 2012 15:59:23 GMT -5
Won on 3rd try (3.04) as Baron with Druid, Burgmeister and Warlock vs Troll King, High Cultist, Necromancer and Demonologist.
My 3 allies were killed early and I was alone. I managed to snipe the Troll King's Commanders and the Demonologist's quickly after that. I also assassinated the Necromancer with a 200 unit stack (that was guarding a forest after that ;-) ) and kill the High Cultist after a while. The Necromancer took another 2 or 3 years, but I finally did it. I don't think I would have won that if I wasn't Baron.
From my point of view that challenge isn't too easy reading through the other comments it seems to me there was some luck involved. Never in my 3 games one of the enemy AIs fell to an allied AI, but my allies always died very quickly and I was soon alone against 4 Knight AIs, which is quite tough actually. It was surprising but in my 3 games the AI also didn't have too much trouble fending off indies and their income was very, very stable (and huge). Could have been bad luck on my side ;-).
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Post by mtadd on Apr 9, 2012 22:02:26 GMT -5
Played using v3.04.
Won as Baron with Druid, Burgmeister, and Barbarian vs. Necromancer, High Priestess, Demonologist, and Pale Ones. Baron is very handy with the levies to prevent allies from taking over your villages. The Burgmeister died pretty early, which was a bit scary, but the Demonologist fell quickly thereafter to independents. I focussed on capturing towns, cities to build up a nice gold and trade base. Getting those 2 trebuchets for 100 gold made capturing them alot easier. Once the enemy cluster was located, I took in a big stack of 50 crossbows and captured the High Priestess citadels. Then, caught the King of the Deep with an Oracle of the Deep in the open, whose cast earthquake twice on my stack killing half of it. I ran another stack to the Pale One huge cave, and then captured the Necromancer citadel. The Necromancer still had the biggest army at the end, but I believe that their stacks of undead weren't moving due to their commander's having high insanity.
The Necromancer AI conjured a huge army during the first year, but didn't have the mobility to maintain any gold or hand income. So, basically, I stayed away from their army until I had found the citadels, defeating all 4 opponents by capturing citadels rather than killing all their commanders in the field.
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Post by mulkmulkmulk on Apr 13, 2012 19:25:01 GMT -5
v3.04 won on the 1st try. I had burgs and dwarfs and 2 others that just died in the beginning. the enemies consisted of casters, warlock, demon, witch, cultist.
This one took some days because the burgs are so slooow. I just basicly camped my start res and sniped some res with hog knights. Basicly the ai suicided to my big stacks of summons and after that my dwarf buddy went conquering their backs with my hogs. After enemy lost their big armies they never got back on their feet and it was just a few year of finding the last capitol.
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Post by hunter on Apr 15, 2012 9:17:03 GMT -5
3.03 Baron and Burg, Warlock, Enchanter vs Knight level High Cultist, Necro, Demon, Witch
At first I planned to not take any of my allies stuff, and this was working very badly. They just keep taking sites off each other. Then the enemy showed up and killed the Enchanter, then the Burgmeister.
So I changed plan, and took all the sites, with the occasional mine site left for the Warlock. This worked better. Just built a huge Baron army and recruited the occasional wizard, and went into the warzone against the enemy. Was able to gradually take them out while my ally expanded the edges of our safe zone and took some mines to build himself up.
I like the fact that each challenge throws up a few interesting problems. Most of mine revolved around the enemy Witch and her Creeping Dooms.
Now to upgrade versions.
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Post by cybersol on Feb 12, 2013 5:53:41 GMT -5
Well that was much harder than I expected, but I was finally victorious on the third try. Even then I had no idea we were winning until the game suddenly ended. These were my first allied games, so maybe it will gets easier in the future. In both of the two failures I was playing an Enchanter, which was new to me and is my least favourite class thus far. IMHO they are just too slow to develop. For a while I was able to hold out in a corner alone versus 3 of the AIs in the second game using my necrotod ball that included a captured Troll King. However, the enemy Pale One somehow charmed a large number my prior ally the Warlock's forces, and their immunity to hypnotize would ultimately be my downfall.
On the third try, I rolled a Air Warlock and my allies were a Senator, Druid, and Burgmeister. The axis of evil consisted of a High Priestess, Bakemono, Pale One, and Priest King. We started in the northeast corner of the map, just above the fallen capitol, while they were also on the east coast farther to the south. Initially, I made my way south and managed to clear indies from 2 coal mines northeast of the undead capitol and then 2 adjacent iron mines just south of it. I defended those mines from the incoming enemy commanders, using them as a defensive position and base camp for ambushing enemy commanders. I killed 3 leaders of the High Priestess, severely crippling her, and I also killed at least one stack from each of the other three AI. I defended those mines even long after all my allies fell back, but attrition eventually left me with only two swordsmen and an earth elemental tanking a decent number of air elementals. So I too abandoned the mines and got reinforcements just in time to make a stand near the senators citadel.
We managed to hold there just outside my own citadel, but our Senator's holdings and forces were crippled in the process. I took the empty citadel and called on reinforcements from there the very second I got enough gold for more swordman meatshields. I had just enough forces to stop 3 invading priest king armies trying to enslave the fallen senators subjects. I would lose over half my forces in the year long duel, but it was worth it to cripple what turned out to have been strongest enemy faction. After that, my apprentice gathered a small group of reinforcements and defended the senators former lands, while my enchanter took a stack of around 30 units back to reclaim the mines I had lost. Over the next couple of years I killed at least 4 stacks of 10-15 Pale Ones, and one stack of Bakemono. A stack of 15-20 strong looking Bakemono wandered around the Senators lands, but I patiently waited for 3 more lesser elements summonings to complete so my defending apprentice had enough units to engage. Upon taking that group out, I was completely shocked to find out that was the final enemy commander, and we had won just at the start of the 6th winter.
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