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Post by yurgartisb on Mar 7, 2012 14:12:15 GMT -5
Just completed. Rolled Bakemono vs Burgmeister. The only thing that allowed me to destroy the massive stacks of burgs was the entire battlefield spells gale and rain of stones that the major summons sometimes come with. Man those hundreds of crossbowmen are a pain
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jsv
Indept
Posts: 26
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Post by jsv on Mar 9, 2012 7:17:37 GMT -5
Completed with Priest King vs Troll King. Not much to brag about here, I've just eliminated him before his production bonus kicked in. Lonely Troll King - paralyzed, slayed; goblin shaman with 3 ogres & 2 forest trolls - outnumbered, slayed; lonely Troll Mum -- paralyzed, slayed. Game over. My two failed attempts were more fun, especially Bakemono vs Demonologist. We met relatively early and were locked in fighting since then, which left us both not very well developed. Each one of us has one strong army and two citadels. My opponent had also two small armies led by Ice Devils. I hate Ice Devils. Thanks to my exploration parties I controlled more resource generators and, probably, was outproducing the AI. My plan was to defeat the Devils (hate them) then strike at enemy citadels before his main force can react. I was lucky enough to kill the first Devil without taking heavy losses, but the second one annihilated my entire army by casting 6 blizzards/hailstorms in 3 turns (have I mentioned already that I hate Ice Devils?). Those few units that had cold immunity or enough hp to survive were then killed by the Devil, who then took one of my citadels. The Devil himself had only several hp and no escort left, so I rushed everything I had to finish him. And then my remaining lightly defended citadel was taken by a wandering pack of wolves. Phew.
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Post by gp1628 on Mar 18, 2012 9:49:12 GMT -5
Ive won. Kromm the Barbarian vs Yaela the High Priestess. I charged her and took out her 1 citadel. Was it cheating that I was playing with the patched version of the game which makes the Barbarians much more fun to play
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Post by ulius on Apr 4, 2012 16:45:39 GMT -5
I'm doing a run for the trials. This was next on the list.
mtadd's great script made me a Barbarian that faced a Necromancer. In this fun little game "bad start" was taken to a new level: Mapgen placed me in the vicinity of SEVEN Ancient Forests. I didn't trust my eyes when I explored and more and more appeared.
So what should I do? "Save for a spirit guide and hope to survive until then", i thought. I conquered some sites and explored a little, bought 7 Warriors for defense when the first animals appeared next to my doorstep and the Spirit Guide appeared after a while. The great animal invasion began shortly after that and it took me till year 5 until I finally cleared my territory and flagged all those Ancient Forests, but one that had an amazing 50 funghi in it.
Then the necromancer appeared ~20 tiles from my capital away and his army alone was stronger than everything I had and my 2 Ghost Heros spotted 2 more commanders heading my direction.
What should I do now? I had bad income, weak forces and only one citadel at that point in the game. I decided to make a guerilla war, that's a very effective tactic in CoE3 MP and the Barbarians are made for it. So I summoned those 300 herb small ghost armies that are floating (which is the important thing about them in my opinion) and used them for site taking. I swarmed all over the map and soon had ~10 floating commanders running around, that cautiously picked those necromancer sites and then ran away. He managed to kill a few stacks, but there were only coming more and I managed to push his borders back a good distance, because my herb income soon exploded (floating cavalry takes 4 forest tiles per turn even in winter).
I didn't kill many forces so I send my main army conquering gold sites in my Hinterland until my income was a lot stronger than his. Then I joined forces and killed him finally in Midwinter, Year 11. That certainly was fun.
Edit: v.3.04 of course ^^
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Post by vladikus on Apr 5, 2012 21:09:31 GMT -5
Decided to fire up mtadd's generator and got barbarians vs. druid. There was a stack of snakes near my base, so I had a huge force go take it out. Unfortunately the barbarian leader is in the front, and he was one of two that got bitten (for 17 poison damage). Needless to say, I'm off to a bad start Edit: Despite a bad start, I won the game in v 3.04. Mostly by rushing to the enemy's citadel and trying to take resources while beating his armies one at a time. I kept fighting until all his commander's died. Although, I don't recall killing the druid himself, so I think the indies might have got him.
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Post by mulkmulkmulk on Apr 9, 2012 8:17:47 GMT -5
v:3.04 Priest king vs warlock
So not going to play priest king anymore. The amount of mindless spam of H "hunt slaves" H was just awfull. basicly i just spammed slaves and low priests with summons. Kind of depressing battles of 1k slaves vs warlocks summons where you do 1 dmg in turn and the warlock rolls out 2 rows. When the battleline got down for the casters to act they sniped down the enemy warlocks and it was mostly there.
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Post by hunter on Apr 11, 2012 2:05:08 GMT -5
v3.03, Barbarian vs Cultist.
The Cultist was very late to get to me, and despite various setbacks, and the inability to buy an Enarie or similar for AGES (and thus start collecting herbs), I still was able to hold him off for long enough to start summoning armies of ancestors. They went through him like a dose of salts. It even seemed that Barbarian ancestor armies might be super good vs the Cultist (because a lot of his abilities and spells seem to not work). I think Cultist is a weak opponent as AI, it is just a bit tricky I think to play well.
p.s. Within about 20 turns I had two (!) colossuses (colossi?) running around stupidly taking out indies occasionally. Not particularly significant, but a bit of fun.
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Post by cybersol on Feb 17, 2013 14:21:17 GMT -5
Still playing version 3.17. I initially failed as Bakemono versus Burgmeister. I had a slow start while he started near many fertile mines. Did not encounter him for a long time, but when we finally met, the pierce resistant constructs backed by massive numbers of hoburg crossbows tore threw my modest armies.
I then handily won as Barbarian versus Enchanter. I stumbled upon and captured a gold mine from a dvala and lone dwarf on turn 1. This was a huge boost as it was a very hostile map indie wise. Judging by the scoring graphs, the enchanter in contrast had trouble early on. By the time I found him I was in full expansion mode with around 8 moderate stacks gaining and holding about half the map. Two of my stacks combined (110 units total) to take out his first commander stack (50 units). I had just raised an ancestral army and so I sent it in to tag forests and infrastructure near his main citadel. My main resistance was his 10 necrotod stack with over 10 golem meatshields. I combined a large number of forces so that 230 archers were protected by 80 swordsmen, and then attacked him out in the open. I killed over a third of my own mind-controlled troops, but I was able to eliminate the necrotods. After that I just systematically took his holdings and chased down his final leader in the winter of year 12.
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Post by mek42 on Mar 23, 2013 21:50:48 GMT -5
My priest-king killed the demonologist's last commander very early. I did not expect to win with the one battle against him that I fought. Having gotten my barbarian butt handed to me by a more developed demonologist, I don't feel too bad posting the victory here, but I think I may try this scenario once or twice more tonight to see if I can win against more of a challenge. Version 3.18.
Several previous attempts of various classes and enemies.
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