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Post by vladikus on Feb 25, 2012 20:36:04 GMT -5
This template is created especially for the scenario phase of map making. It puts all the scenario related commands from the manual in one place for quick reference. Hopefully it formats properly to your text editor. You can downlod the .coem of the template by clicking here. You can preview a .txt of the template by clicking here.
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Post by gp1628 on Feb 25, 2012 21:31:21 GMT -5
Very handy. Thanks
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Post by kelan on Feb 26, 2012 5:26:34 GMT -5
Indeed! This will be very helpful and speed things up.
Thank you.
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Post by gp1628 on Mar 27, 2012 9:47:00 GMT -5
@vladikus Some items have gotten out of date. And some VERY fun changes are coming. I use this page all the time. Will you be updating it? Or do you mind if I do?
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Post by vladikus on Mar 27, 2012 20:22:54 GMT -5
I have trouble keeping up with everything at the moment, so if you want to update it, go for it. All I ask is that the format is kept clean and crisp (at least as much as I was able to do it). But it certainly isn't helpful if it's outdated, and it would keep me abreast of new commands. Just send me a link to the updated version, and I'll change the link in the first post. Thanks gp!
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Post by gp1628 on Apr 1, 2012 10:30:32 GMT -5
OK Ive been spurred into this. Dont expect it again any time soon. www.CoE-3.com/docs/monsters.txtPLEASE NOTE: 1 ) That is a straight list out of the game. 2 ) There are many place-holders there which are not yet finished monsters (but are interesting to see on the list) So these can all be used to place monsters on a map, or to assign extra units to a nation, or use the proper name of the monster to check for their existence. If someone wants to contribute to the community they might import this to the Wiki coeiii.wikia.comIf they REALLY want to contribute then they might also merge it with LLamaBeasts collection of the CoE3 sprites www.CoE-3.com/docs/sprites/MonsterMontage.htmwhich, take note ALSO includes place holders for monsters that are not yet finished or in the game
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Post by hunter on Apr 1, 2012 17:19:04 GMT -5
Extremely useful. Thanks.
Now we just need the same for items to simplify THAT process.
I'm having fun with the tools and learning what is required to get a scenario to work.
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Post by gp1628 on Apr 1, 2012 19:01:23 GMT -5
Like this? www.coe-3.com/docs/Magic_Items.txtYes there are some really cool things there that you have never seen in the game. Does anyone have a Quest ready? But the problem with these lists is that with the next patch every one of them will be out of date
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Post by hunter on Apr 1, 2012 21:03:00 GMT -5
Yes, like that, exactly! :-)
They will be out of date? It seems like lists of text can only be incomplete, rather than made wrong?
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Post by hunter on Apr 1, 2012 21:04:14 GMT -5
I don't have a complicated quest, but I have figured out some basic things. I have a Hydra in an old castle that when you kill, you get Hydra Skin Armor. I made it an Ancient Hydra but then it wandered off I don't suppose I can stop it doing that?
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Post by gp1628 on Apr 1, 2012 21:11:08 GMT -5
Making it a leader (event code 2 ) seems to make it more mobile than making just a unit if there is no leader to take it (event code 5 )
And so far it seems to me that Independents player 8 is wandering, and Independents player 9 is stationary.
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Post by hunter on Apr 1, 2012 21:13:47 GMT -5
I will check that out.
I got the feeling that dark grey (Player 9) was somehow NOT independent, in that it would activate my magic item (when I used the code, any player except independents).
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Post by hunter on Apr 1, 2012 21:20:39 GMT -5
Actually, I think that works (making it player 9). Will test a bit more to check, but it stayed put that time.
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Post by gp1628 on Apr 2, 2012 6:33:37 GMT -5
Yeah thats one of the problems I have already posted to Johan. I had trouble with getting a message to appear to the first player because 9 trips the -1 setting. Ive asked him to exclude both 8 and 9 from all -1 testing
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Post by gp1628 on Apr 2, 2012 9:04:03 GMT -5
arrgghh I see Death, Plague, Famine on the monsters list (probably something to do with the upcoming nation Cardinel of El which can "release seals")
So I went ahead and tried War (the missing Horsemen of the Apocalypse) and it worked. But I cant find it anywhere in the code lists. What others might be hidden?
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