Post by vladikus on Feb 25, 2012 17:14:25 GMT -5
Multiplayer AAR: Of Greedy Dwarves, Unfortunate Demonologists, and Underpaid Barbarians
Game settings:
Zweistecken - Dwarf Queen
Bonefeeder (aka Tiavals_ in other dimensions where IRC is used) - Demonologist
Vladikus - Random (Barbarians)
vs.
Two Random AI
Small Random Map
Cluster Start
Common Cause
In an effort to spread their realms, the factions of Zweistecken the leader of the dwarves, the unruly and underfed barbarians of vladikus, and a demonologist by the name of Bonefeeder agreed upon an alliance. As soon as they had constructed citadels (which took many years, lots of lugging stones around, and oddly enough, no harassment from the roaming wildlife), the three factions began attacks immediately along the West coast in hopes of expansion. The barbarian's calvary, in attacking an old coal mine and killing three giant spiders, discovered a Pile of Bones. From the start the barbarians had the upper hand with the ability to summon 5 long undead, and they was much rejoicing and drinking in the camps that night. Bonefeeder and his minions, in the first months, managed to subdue a barbarian camp to the south. After the barbarians had pillaged the coal mine and even before the dust had settled from the calvaries exit, a pair of serpents slid into the coal mines. The dwarves, seeing an opportunity for income, dispatched the serpents and took the mine. The Dwarf Queen, being very greedy and in need of resources, sent her forces on a separate skirmish to claim a silvermine; in that battle, the dwarven commander was killed--reports of the dwarf commander's untimely demise are all unreliable or lost due to the trauma and despair that the dwarves sustained.
Wasting little time, the barbarian calvary swept south, where it came upon a town that was, oddly enough, defended by a number of knights, spearmen, and archers equivalent to that of the barbarian cavalry's numbers. The barbarian calvary, after getting drunk and drawing plans in the dirt with a stick, finally determined that with the help of the undead, the town would be taken. Indeed, the Pile of Bones gave the upper hand, but not without significant losses. Bonefeeder, the demonologist, hearing that the barbarians had taken a town, swept in and took the town in exchange for a bridge and two farms. The barbarians whistled and turned the other way as they saw Bonefeeder coming towards the town from over the hill. They decided it was best to not tell the villagers about their new master (the barbarians referred to him as "the new mayor") at that juncture.
filebox.vt.edu/users/dduckett/CoE/aar/23feb_1/Screenshot-CoE%203-11.png[/img]
To the surprise of the alliance, enemy forces were quick to make an appearance in the south; there were reports of another old demonologist followed in step by his ally, an enchanter with a motley crew, including four necrotods.
The dwarves and Bonefeeder quickly headed south to handle the new threat of the enchanter and the demonologist, while the barbarians, realizing that the trade with the demonologist had left them in a hard place for the upcoming winter, roamed around looking for farms and eating meagre rations since gold was hard to come by (troops complained of the whole horde receving a measely 3 gold each month; many were disgruntled).
As the armies began to branch out and march south and east, a tall looming citadel came into view--the enemy demonologist's citadel in the east and, in the south, were reports of a crystal tower rising from the trees.
The dwarves, in an effort to show their strength after their defeat at the silvermine, considered attack the enchanter's crystal tower, but were dissuaded by the considerable fortifications and Bonefeeder's counsel. And, indeed, Bonefeeder was one to give advice since he destroyed the enemy demonologist on the outskirts of the town (Bonefeeder's army is at the bottom).
But I forget to add that his counsel, while good in certain cases, was rather reserved when a group of 30 bandits showed up at the town gates--that bold ambush left his forces rather scant. The situation worsened when he caught word of more armies gathering at his gates. Thus he requested the dwarves come to his aid. Help could not come so quickly, so Bonefeeder stayed in the town while besieged by the enchanter and the leftovers of the other demonologist's forces.
Miraculously, Bonefeeder was left untouched as the enemy enchanter has a bridge fetish and decided to go to his newly claimed bridge. It appears the the old demonologist's forces, without extra support and having lost their leader, retreated back into the shade of the thick forests.
The barbarians, far removed from any action and bickering somewhere in the mountains, roamed around trying to eat what they could off the plains and spent many hard winters wishing they had been born dwarves, though glad not to be in Bonefeeder's ranks. The wandering barbarians, desparate for gold, decided to take a town in the far east and, with the help of the longdead, were able to find a warm place for the late winter in which to gripe about their poor conditions and management.
Meanwhile, in the tumultuous south, the dwarves and Bonefeeder decided to attack the enemy demonologist's citadel.
Still, the barbarian cavalry camped out in the town and enjoyed the local company, especially since strange sightings of undead and wild animals had been sighted in the area.
The dwarves successfully overran the demonologist's citadel. Shortly after, Bonefeeder tried to summon a greater demon, but instead summoned to his army seven demon knights, with which he planned to attack the enchanter's crystal tower. The tower was scantily guarded. It will be remembered that this is the same fortification he had dissuaded the dwarves from attempting to enter. Just as it is with life, we are very good at giving advice, but bad at taking it.
As Bonefeeder himself approached the tower, a guardian's lightning bolt toasted him and left him dead. The demon knights fought with a vengeance and won the tower.
It was an ill omen, for in the next season Bonefeeder's apprentice when toe-to-toe with the enemy demonologist's retributive apprentice, but Bonefeeder's apprentice was struck down in battle. With Bonefeeder dead, a local hero was asked to lead the people (the denizens of Bonefeeder's realm were said to have thrown mass celebrations at hearing of his destruction). Meanwhile the barbarians had entered the far north (only after checking to make sure the coast was clear) and grabbed a couple farms along the way.
Had the barbarian cavalry been paying attention, they might have gotten word that the dwarves had cornered the enchanter on his much loved bridge and made short work of him.
The land being won, Bonefeeder buried (strange things happened at that ceremony), the barbarians still hungry and underpaid--it was clear that the dwarves had been most prudent, lucky, or perhaps that the barbarians had been too passive for their own good.
The dwarves, however, took the enchanter's bridge, threw his body in the river below, and thus ended the enchanter's nasty fetish with bridges.
Game settings:
Zweistecken - Dwarf Queen
Bonefeeder (aka Tiavals_ in other dimensions where IRC is used) - Demonologist
Vladikus - Random (Barbarians)
vs.
Two Random AI
Small Random Map
Cluster Start
Common Cause
In an effort to spread their realms, the factions of Zweistecken the leader of the dwarves, the unruly and underfed barbarians of vladikus, and a demonologist by the name of Bonefeeder agreed upon an alliance. As soon as they had constructed citadels (which took many years, lots of lugging stones around, and oddly enough, no harassment from the roaming wildlife), the three factions began attacks immediately along the West coast in hopes of expansion. The barbarian's calvary, in attacking an old coal mine and killing three giant spiders, discovered a Pile of Bones. From the start the barbarians had the upper hand with the ability to summon 5 long undead, and they was much rejoicing and drinking in the camps that night. Bonefeeder and his minions, in the first months, managed to subdue a barbarian camp to the south. After the barbarians had pillaged the coal mine and even before the dust had settled from the calvaries exit, a pair of serpents slid into the coal mines. The dwarves, seeing an opportunity for income, dispatched the serpents and took the mine. The Dwarf Queen, being very greedy and in need of resources, sent her forces on a separate skirmish to claim a silvermine; in that battle, the dwarven commander was killed--reports of the dwarf commander's untimely demise are all unreliable or lost due to the trauma and despair that the dwarves sustained.
Wasting little time, the barbarian calvary swept south, where it came upon a town that was, oddly enough, defended by a number of knights, spearmen, and archers equivalent to that of the barbarian cavalry's numbers. The barbarian calvary, after getting drunk and drawing plans in the dirt with a stick, finally determined that with the help of the undead, the town would be taken. Indeed, the Pile of Bones gave the upper hand, but not without significant losses. Bonefeeder, the demonologist, hearing that the barbarians had taken a town, swept in and took the town in exchange for a bridge and two farms. The barbarians whistled and turned the other way as they saw Bonefeeder coming towards the town from over the hill. They decided it was best to not tell the villagers about their new master (the barbarians referred to him as "the new mayor") at that juncture.
filebox.vt.edu/users/dduckett/CoE/aar/23feb_1/Screenshot-CoE%203-11.png[/img]
To the surprise of the alliance, enemy forces were quick to make an appearance in the south; there were reports of another old demonologist followed in step by his ally, an enchanter with a motley crew, including four necrotods.
The dwarves and Bonefeeder quickly headed south to handle the new threat of the enchanter and the demonologist, while the barbarians, realizing that the trade with the demonologist had left them in a hard place for the upcoming winter, roamed around looking for farms and eating meagre rations since gold was hard to come by (troops complained of the whole horde receving a measely 3 gold each month; many were disgruntled).
As the armies began to branch out and march south and east, a tall looming citadel came into view--the enemy demonologist's citadel in the east and, in the south, were reports of a crystal tower rising from the trees.
The dwarves, in an effort to show their strength after their defeat at the silvermine, considered attack the enchanter's crystal tower, but were dissuaded by the considerable fortifications and Bonefeeder's counsel. And, indeed, Bonefeeder was one to give advice since he destroyed the enemy demonologist on the outskirts of the town (Bonefeeder's army is at the bottom).
But I forget to add that his counsel, while good in certain cases, was rather reserved when a group of 30 bandits showed up at the town gates--that bold ambush left his forces rather scant. The situation worsened when he caught word of more armies gathering at his gates. Thus he requested the dwarves come to his aid. Help could not come so quickly, so Bonefeeder stayed in the town while besieged by the enchanter and the leftovers of the other demonologist's forces.
Miraculously, Bonefeeder was left untouched as the enemy enchanter has a bridge fetish and decided to go to his newly claimed bridge. It appears the the old demonologist's forces, without extra support and having lost their leader, retreated back into the shade of the thick forests.
The barbarians, far removed from any action and bickering somewhere in the mountains, roamed around trying to eat what they could off the plains and spent many hard winters wishing they had been born dwarves, though glad not to be in Bonefeeder's ranks. The wandering barbarians, desparate for gold, decided to take a town in the far east and, with the help of the longdead, were able to find a warm place for the late winter in which to gripe about their poor conditions and management.
Meanwhile, in the tumultuous south, the dwarves and Bonefeeder decided to attack the enemy demonologist's citadel.
Still, the barbarian cavalry camped out in the town and enjoyed the local company, especially since strange sightings of undead and wild animals had been sighted in the area.
The dwarves successfully overran the demonologist's citadel. Shortly after, Bonefeeder tried to summon a greater demon, but instead summoned to his army seven demon knights, with which he planned to attack the enchanter's crystal tower. The tower was scantily guarded. It will be remembered that this is the same fortification he had dissuaded the dwarves from attempting to enter. Just as it is with life, we are very good at giving advice, but bad at taking it.
As Bonefeeder himself approached the tower, a guardian's lightning bolt toasted him and left him dead. The demon knights fought with a vengeance and won the tower.
It was an ill omen, for in the next season Bonefeeder's apprentice when toe-to-toe with the enemy demonologist's retributive apprentice, but Bonefeeder's apprentice was struck down in battle. With Bonefeeder dead, a local hero was asked to lead the people (the denizens of Bonefeeder's realm were said to have thrown mass celebrations at hearing of his destruction). Meanwhile the barbarians had entered the far north (only after checking to make sure the coast was clear) and grabbed a couple farms along the way.
Had the barbarian cavalry been paying attention, they might have gotten word that the dwarves had cornered the enchanter on his much loved bridge and made short work of him.
The land being won, Bonefeeder buried (strange things happened at that ceremony), the barbarians still hungry and underpaid--it was clear that the dwarves had been most prudent, lucky, or perhaps that the barbarians had been too passive for their own good.
The dwarves, however, took the enchanter's bridge, threw his body in the river below, and thus ended the enchanter's nasty fetish with bridges.