Post by Marlin on Apr 4, 2015 14:32:14 GMT -5
This is in reply to a request on the Steam CoE3 forum regarding this unit, which apparently existed in CoE2. Since I was utterly unable to figure out how to include pictures in my post there, I am posting my reply here instead. (How sad that there doesn't seem to be any half-decent forum to be anywhere found for this game. The Steam forum is horribly primitive and lacking, and the Desura forum is even worse. The only CoE3 forum actually working, technically, is this Proboards one, but it has been abandoned by its administrators and is basically dead. Oh well.)
On to the actual reply:
I have never played CoE2, and I can't recall ever seeing a Wight Lord in CoE3.
The good news is, I now have ...and, yes, I cheated. That is, I simply called for a "Wight Lord" in a CoE3 test map (coem file) of mine, and, lo and behold, a Wight Lord showed up.
The bad news is, his properties seem a bit weird or unfinished, which might explain why I haven't seen him in an ordinary game.
The wight lord properties, and, for a crisper look at his sprite, the sprite extracted from the monster.trs file of CoE3. (His cold aura has a value of 2, and the slash damage of his mighty greatsword counts as magical.)
First, as you can see, the Wight Lord counts as giant sized for movement (and he has an appropriately large heap of hit points for a giant), and yet his sprite seems conspicuously small for a giant sized creature. (The sprite is identical to that of a standard wight, except for the green-glowing sword.)
Second, the wight lord lacks immunity to either poison or cold, despite being undead. (I don't think I have ever seen that for any other undead.) And, yes, to make sure, I took him out for a test fight against first a Creeping Doom, then a Mummy, and cold or poison really does hurt him. (Against the creeping doom he lost half his hit points, and his mighty sword was useless, but the Doom eventually died anyway due to the cold aura of the Lord.)
Now, at least the immunity to cold and poison would be very easy to fix in a mod, of course. (Drawing new sprites would entail some more work.) But, outside modded games or user-designed maps, I wouldn't expect to see any Wight Lords in CoE3. (I'm pretty sure nobody can hire him there.) I suspect, if he was in CoE2, then Illwinter would have wanted him in CoE3 too, but never quite got around to fully adapt him for their new game version.
On to the actual reply:
I have never played CoE2, and I can't recall ever seeing a Wight Lord in CoE3.
The good news is, I now have ...and, yes, I cheated. That is, I simply called for a "Wight Lord" in a CoE3 test map (coem file) of mine, and, lo and behold, a Wight Lord showed up.
The bad news is, his properties seem a bit weird or unfinished, which might explain why I haven't seen him in an ordinary game.
The wight lord properties, and, for a crisper look at his sprite, the sprite extracted from the monster.trs file of CoE3. (His cold aura has a value of 2, and the slash damage of his mighty greatsword counts as magical.)
First, as you can see, the Wight Lord counts as giant sized for movement (and he has an appropriately large heap of hit points for a giant), and yet his sprite seems conspicuously small for a giant sized creature. (The sprite is identical to that of a standard wight, except for the green-glowing sword.)
Second, the wight lord lacks immunity to either poison or cold, despite being undead. (I don't think I have ever seen that for any other undead.) And, yes, to make sure, I took him out for a test fight against first a Creeping Doom, then a Mummy, and cold or poison really does hurt him. (Against the creeping doom he lost half his hit points, and his mighty sword was useless, but the Doom eventually died anyway due to the cold aura of the Lord.)
Now, at least the immunity to cold and poison would be very easy to fix in a mod, of course. (Drawing new sprites would entail some more work.) But, outside modded games or user-designed maps, I wouldn't expect to see any Wight Lords in CoE3. (I'm pretty sure nobody can hire him there.) I suspect, if he was in CoE2, then Illwinter would have wanted him in CoE3 too, but never quite got around to fully adapt him for their new game version.