Post by briankb on Apr 25, 2013 12:20:41 GMT -5
A new class I made for Conquest of Elysium 3: the Megalomaniac. You can download it from www.mediafire.com/?wh18ct684fo832o or find the file attached at the bottom of the post.
This concepts uses pure area as a resource. The original intention was to be able to claim the plains terrain by summoning resource creating units there, but unfortunately it does not appear possible to restrict a summoning to a plains tile.
I think it starts the power curve starts a little slow but may be too powerful and hard to stop once you're established. Though the fact that that it relies mostly on mundane army units limits the endgame.
The class uses sumpower between 71000 and 71099. The sprites are based on Dominions 3 sprites, so credit goes to Kristoffer Osterman.
I welcome balance suggestions, feature ideas (though I don't want to overcomplicate things), and especially bug reports.
Though once just a simple captain, the Megalomaniac dreamed of greater things. His advisor whispered portents of glory into his ear and he listened, realizing that he is destined for greatness. All will know his image, his name, his might. His deeds and conquest will be legendary and his memory will be eternal. He will be remembered as a god!
The Megalomaniac is fueled by vanity, and seeks to cover Elysium with his likeness so that none will forget his face through all eternity. The mad would-be king has no great strength or magic; his power flows solely from his cult of personality.
The Megalomaniac strives to erect statues all across Elysium. The Megalomaniac or one of his hired stonecarvers can place one (and only one) statue at each parcel of land. Similarly, one monument can be built at every Temple. These structures accrue fame which can be spent to attract followers. With enough fame swelling his ego, the Megalomaniac will even dedicate a temple to himself and claim to be a god!
The Whisperer takes advantage of the ambitions of the Megalomaniac, stoking his vanity and pride and steering his actions in his plot for personal power. He aspires to be the true ruler of a grand empire.
Devoted Fanatics can come in great numbers to serve the Megalomaniac. They loathe fighting under anyone elses command; if forced to they will flee given any provocation.
Zealous Praisesingers will fervently expound on the virtues of the Megalomaniac, and are adept at pulling in converts.
Imposters are lookalikes and body doubles that can lead the Devoted Fanatics with none the wiser.
Abilities:
Can build one statue in each square to earn Fame (the iron resource).
No iron is gained from mines.
The Megalomaniac and his Imposters give a massive morale boost to commanded units, which is often necessary to command Devoted Fanatics.
Whisperers can steer the movement to their own ends and upgrade using Fame.
A sufficiently bold Megalomaniac can use a temple to proclaim himself a god.
This concepts uses pure area as a resource. The original intention was to be able to claim the plains terrain by summoning resource creating units there, but unfortunately it does not appear possible to restrict a summoning to a plains tile.
I think it starts the power curve starts a little slow but may be too powerful and hard to stop once you're established. Though the fact that that it relies mostly on mundane army units limits the endgame.
The class uses sumpower between 71000 and 71099. The sprites are based on Dominions 3 sprites, so credit goes to Kristoffer Osterman.
I welcome balance suggestions, feature ideas (though I don't want to overcomplicate things), and especially bug reports.
Though once just a simple captain, the Megalomaniac dreamed of greater things. His advisor whispered portents of glory into his ear and he listened, realizing that he is destined for greatness. All will know his image, his name, his might. His deeds and conquest will be legendary and his memory will be eternal. He will be remembered as a god!
The Megalomaniac is fueled by vanity, and seeks to cover Elysium with his likeness so that none will forget his face through all eternity. The mad would-be king has no great strength or magic; his power flows solely from his cult of personality.
The Megalomaniac strives to erect statues all across Elysium. The Megalomaniac or one of his hired stonecarvers can place one (and only one) statue at each parcel of land. Similarly, one monument can be built at every Temple. These structures accrue fame which can be spent to attract followers. With enough fame swelling his ego, the Megalomaniac will even dedicate a temple to himself and claim to be a god!
The Whisperer takes advantage of the ambitions of the Megalomaniac, stoking his vanity and pride and steering his actions in his plot for personal power. He aspires to be the true ruler of a grand empire.
Devoted Fanatics can come in great numbers to serve the Megalomaniac. They loathe fighting under anyone elses command; if forced to they will flee given any provocation.
Zealous Praisesingers will fervently expound on the virtues of the Megalomaniac, and are adept at pulling in converts.
Imposters are lookalikes and body doubles that can lead the Devoted Fanatics with none the wiser.
Abilities:
Can build one statue in each square to earn Fame (the iron resource).
No iron is gained from mines.
The Megalomaniac and his Imposters give a massive morale boost to commanded units, which is often necessary to command Devoted Fanatics.
Whisperers can steer the movement to their own ends and upgrade using Fame.
A sufficiently bold Megalomaniac can use a temple to proclaim himself a god.