Post by briankb on Apr 4, 2013 13:03:57 GMT -5
A new class I made for Conquest of Elysium 3: the Matriarch. You can download it from www.mediafire.com/?1wqp2t81edorq63 or find the file attached at the bottom of the post.
I felt the Weed resource was underutilized, so I came up with another concept that uses farms / Hoburg Villages as a primary resource (though I took it in a bit of a different direction...). Not 100% sure on the balance, but I think it's close. I have a couple other classes done, so I'll probably finish testing and polishing those and post them over the next few weeks.
The class uses sumpower between 70000 and 70099. The sprites are based on Dominions 3 sprites, so credit goes to Kristoffer Osterman.
I welcome balance suggestions, feature ideas (though I don't want to overcomplicate things), and especially bug reports.
The battle for Elysium wakes the Matriarch of Primeval Terrors from her slumber. She sees that the fleshy food-races aspire to dominance and is displeased. She calls to her chittering spawn and the clutches of eggs begin to quiver.
The Matriarch can draw the spiders of Elysium to her cause, but the true power of children must be awoken through the consumption of flesh. The spiders' favorite food-race is the Hoburg, and the Overseers are adept at breeding the halflings for their flesh. An Overseer that feasts deeply enough will become a Broodmother, ever-bloated to the point of immobility with spiderling eggs. Broodmothers brook no competition, and if two ever share the same Hoburg farm one will soon devour the other.
The Matriarch herself is a dangerous spellcaster and occasionally lays eggs which hatch into magical progeny. If the Matriarch is ever slain an egg from her clutch will eventually hatch into a new spider queen.
The spiders make use of food-race disciples to attend to the spiders or serve as host bodies for travel. Upon entering combat, spiders will burst out the host and are strengthed by the blood. Of course this is nearly always fatal for the host.
Abilities:
Matriarch is Immortal and sometimes spawns non-leader spellcasters.
Overseers can convert farms to Hoburg Villages to collect Flesh (the weed resource).
One Flesh is also collected from each graveyard each turn.
Overseers can use Flesh to become immobile Broodmothers in a Hoburg Village.
Broodmothers spawn free spiderlings, and cannot share a Hoburg Village.
Broodmothers can use Flesh to summon powerful spiders.
Summoning spiders has a chance to depopulate a Hoburg Village.
Worshipful Hosts are extremely cheap leaders, but usually cannot survive a fight.
I felt the Weed resource was underutilized, so I came up with another concept that uses farms / Hoburg Villages as a primary resource (though I took it in a bit of a different direction...). Not 100% sure on the balance, but I think it's close. I have a couple other classes done, so I'll probably finish testing and polishing those and post them over the next few weeks.
The class uses sumpower between 70000 and 70099. The sprites are based on Dominions 3 sprites, so credit goes to Kristoffer Osterman.
I welcome balance suggestions, feature ideas (though I don't want to overcomplicate things), and especially bug reports.
The battle for Elysium wakes the Matriarch of Primeval Terrors from her slumber. She sees that the fleshy food-races aspire to dominance and is displeased. She calls to her chittering spawn and the clutches of eggs begin to quiver.
The Matriarch can draw the spiders of Elysium to her cause, but the true power of children must be awoken through the consumption of flesh. The spiders' favorite food-race is the Hoburg, and the Overseers are adept at breeding the halflings for their flesh. An Overseer that feasts deeply enough will become a Broodmother, ever-bloated to the point of immobility with spiderling eggs. Broodmothers brook no competition, and if two ever share the same Hoburg farm one will soon devour the other.
The Matriarch herself is a dangerous spellcaster and occasionally lays eggs which hatch into magical progeny. If the Matriarch is ever slain an egg from her clutch will eventually hatch into a new spider queen.
The spiders make use of food-race disciples to attend to the spiders or serve as host bodies for travel. Upon entering combat, spiders will burst out the host and are strengthed by the blood. Of course this is nearly always fatal for the host.
Abilities:
Matriarch is Immortal and sometimes spawns non-leader spellcasters.
Overseers can convert farms to Hoburg Villages to collect Flesh (the weed resource).
One Flesh is also collected from each graveyard each turn.
Overseers can use Flesh to become immobile Broodmothers in a Hoburg Village.
Broodmothers spawn free spiderlings, and cannot share a Hoburg Village.
Broodmothers can use Flesh to summon powerful spiders.
Summoning spiders has a chance to depopulate a Hoburg Village.
Worshipful Hosts are extremely cheap leaders, but usually cannot survive a fight.