Post by gp1628 on Feb 21, 2013 19:01:17 GMT -5
Yeah I know. There are no cheat codes. Not in any Illwinter game. Some hidden switches maybe but no cheat codes like other games. So I made some. Grab the CheatCodes.c3m file here
www.CoE-3.com/files/CheatCodes.c3m
With this mod loaded and the --rename switch on then all you have to do is rename a commander to certain words. The mod will 'see' the word on the next turn and react to it. Each word only works once in each game so save them until you need them. Rename a commander to these names for these effects.
SURVIVE will help you survive by placing a Guardian statue as a leader in your capital. That will help defend so you dont lose your capitals, and give you a leader you cant march out to its death so you lose by losing all your leaders.
SCRY and on the next turn you will receive scattered Rabbit Familiars that will give you spy reports from where they land.
Help is minor help. On the next turn a random unit will appear somewhere on the map to join you.
HELP is a more major help. A random group of mercenary will appear next turn somewhere on the map and join you.
GIMME will drop a random magic item onto your capital Make sure someone is there to receive it
BOOST will drop a random magic item on your capital, give you 200 gold and 100 of all other resources (except Relics which arent in yet)
CLEAN will kill off all of the independents on the map (altho they will return slowly)
QUIT will cause everyone in the game to suddenly lose allowing you to see the map
NUKE0, NUKE1, NUKE2, NUKE3, NUKE4, NUKE5, NUKE6, NUKE7 will all destroy the home capital of which player number that is
Grab0, Grab1, Grab2, Grab3, Grab4, Grab5, Grab6, Grab7, Grab8, Grab9, Grab10 will try to grab a site AND whatever units are there from that player to give to you. Lots of random grabs. Players 8, 9, and 10 represent independent non-players.
Grabby will make a LOT of random grabs of sites and units to give to you without caring who they belong to (you might even steal from allies)
www.CoE-3.com/files/CheatCodes.c3m
With this mod loaded and the --rename switch on then all you have to do is rename a commander to certain words. The mod will 'see' the word on the next turn and react to it. Each word only works once in each game so save them until you need them. Rename a commander to these names for these effects.
SURVIVE will help you survive by placing a Guardian statue as a leader in your capital. That will help defend so you dont lose your capitals, and give you a leader you cant march out to its death so you lose by losing all your leaders.
SCRY and on the next turn you will receive scattered Rabbit Familiars that will give you spy reports from where they land.
Help is minor help. On the next turn a random unit will appear somewhere on the map to join you.
HELP is a more major help. A random group of mercenary will appear next turn somewhere on the map and join you.
GIMME will drop a random magic item onto your capital Make sure someone is there to receive it
BOOST will drop a random magic item on your capital, give you 200 gold and 100 of all other resources (except Relics which arent in yet)
CLEAN will kill off all of the independents on the map (altho they will return slowly)
QUIT will cause everyone in the game to suddenly lose allowing you to see the map
NUKE0, NUKE1, NUKE2, NUKE3, NUKE4, NUKE5, NUKE6, NUKE7 will all destroy the home capital of which player number that is
Grab0, Grab1, Grab2, Grab3, Grab4, Grab5, Grab6, Grab7, Grab8, Grab9, Grab10 will try to grab a site AND whatever units are there from that player to give to you. Lots of random grabs. Players 8, 9, and 10 represent independent non-players.
Grabby will make a LOT of random grabs of sites and units to give to you without caring who they belong to (you might even steal from allies)