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Post by gp1628 on May 10, 2012 9:13:58 GMT -5
OK the commands needed to make this work seem to be functioning now.
placeholder for future zip file
These are of course files to be added to a specific map for play. They can be used to boost (or hurt with a midgame event) any nation you feel is abit too weak at start, or too powerful. It can be yourself, or if you are setting up a map scenario with an AI opponent then you might want to use them.
Keep in mind that the start-game boost is separate from the AIs difficulty level. Those only give a percentage boost to the AIs gold and iron income. AI levels do not directly affect other resources. And they need some game momentum (some sites captured) before they kick in. Some nations on smaller sized maps might not ever get to the point that the difficulty level benefits kick in for them.
The mid-game hurt event is designed to setback a nation which has reached a certain point but not kill it.
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Post by gp1628 on May 10, 2012 9:32:15 GMT -5
OK here is the Troll Kings starter boost.
## Troll King boost ## ownsterrevent 1 1 -1 32 7 -1 "You have received a boost" chainevent 2 -4 -1 -1 "Goblin Shaman" chainevent 9 -4 -1 "random" chainevent 5 -4 -1 -1 1 "Guardian" chainevent 10 -1 99 chainevent 11 -1 9
## Troll King boost ## is a remark statement. Not really necessary
ownsterrevent 1 1 -1 32 7 -1 "You have received a boost" starts by immediately finding the first player who owns map-tile 32 (Troll Pit) and sends them a messages saying they have received a boost. Mostly it finds the troll nation and remembers which player number it is.
chainevent 2 -4 -1 -1 "Goblin Shaman" At the home citadel (-4) or the previous player (-1) give him a Goblin Shaman. This gives the Troll King another commander so he isnt starting with just one. And being a shaman it allows TK to begin right away owning forests and collecting fungi.
chainevent 9 -4 -1 "random" at capital of last player selected, find a random magic item
chainevent 5 -4 -1 -1 1 "Guardian" at capital of last player give him a Guardian. An immobile statue to help defend his capital if the AI decides to march everyone out of it.
chainevent 10 -1 99 give that same last player (-1) an extra 99 gold to help make one of the wonderful purchases that seem to show up early in the game when you cant afford them
chainevent 11 -1 9 give same last player an extra 9 iron for the same reason
If you add these commands to a map, then play that map, then the first Troll King found will get this boost. So if you want that to be you then take a low number player slot so that another troll king showing up in the game wont steal this from you. OR the -1 (last player) can always be changed to a specific playing slot that you want, or that you are putting an AI into for a scenario
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Post by gp1628 on May 10, 2012 10:44:41 GMT -5
Here is a mid-game event to knock the Troll King down alittle bit without killing him from the game.
#This is the Troll Kings mid-game harmful event #hasmonevent 50 999 -1 "Carrion Beast" 7 -2 "A Troll King has suffered defections." hasmonevent 50 999 -1 "Wolf Kin Reaver" 7 -2 "A Troll King has suffered defections." chainevent 22 -2 -2 -1 8 chainevent 22 -2 -2 -1 8 chainevent 22 -2 -2 -1 8 chainevent 22 -2 -2 -1 8 chainevent 22 -2 -2 -1 8 chainevent 22 -2 -2 -1 8 chainevent 22 -2 -2 -1 8 chainevent 22 -2 -2 -1 8 chainevent 22 -2 -2 -1 8 chainevent 22 -2 -2 -1 8 chainevent 22 -2 -2 -1 8 chainevent 22 -2 -2 -1 8 chainevent 22 -2 -2 -1 8 chainevent 22 -2 -2 -1 8 chainevent 22 -2 -2 -1 8 chainevent 22 -2 -2 -1 8 chainevent 22 -2 -2 -1 8 chainevent 22 -2 -2 -1 8 chainevent 22 -2 -2 -1 8 chainevent 22 -2 -2 -1 8 chainevent 22 -4 -1 8 -1 maybechainevent 75 7 -2 "And even more defections." chainevent 22 -2 -2 -1 8 chainevent 22 -2 -2 -1 8 chainevent 22 -2 -2 -1 8 chainevent 22 -2 -2 -1 8 chainevent 22 -2 -2 -1 8 chainevent 22 -2 -2 -1 8 chainevent 22 -2 -2 -1 8 chainevent 22 -2 -2 -1 8 chainevent 22 -2 -2 -1 8 chainevent 22 -2 -2 -1 8 chainevent 22 -4 -1 8 -1 maybechainevent 50 7 -2 "And even more defections." chainevent 22 -2 -2 -1 8 chainevent 22 -2 -2 -1 8 chainevent 22 -2 -2 -1 8 chainevent 22 -2 -2 -1 8 chainevent 22 -2 -2 -1 8 chainevent 22 -2 -2 -1 8 chainevent 22 -2 -2 -1 8 chainevent 22 -2 -2 -1 8 chainevent 22 -2 -2 -1 8 chainevent 22 -2 -2 -1 8 chainevent 22 -4 -1 8 -1 maybechainevent 25 7 -2 "And yet more defections." chainevent 22 -2 -2 -1 8 chainevent 22 -2 -2 -1 8 chainevent 22 -2 -2 -1 8 chainevent 22 -2 -2 -1 8 chainevent 22 -2 -2 -1 8 chainevent 22 -2 -2 -1 8 chainevent 22 -2 -2 -1 8 chainevent 22 -2 -2 -1 8 chainevent 22 -2 -2 -1 8 chainevent 22 -2 -2 -1 8 chainevent 22 -4 -1 8 -1
#This is the Troll Kings mid-game harmful event is a comment line. Not really necessary for the code to be able to work
#hasmonevent 50 999 -1 "Carrion Beast" 7 -2 "A Troll King has suffered defections." is an alternate trigger measuring TKs growth. Remove the other hasmonevent and take the # off of this one to use it.
hasmonevent 50 999 -1 "Wolf Kin Reaver" 7 -2 "A Troll King has suffered defections." this is a Has Monster check for when any player has between 50 and 999 "Wolf Kin Reaver"s in their employ. It will send out to everyone in the game a message saying that a Troll King (the first TK to reach this mark if there are more than one) has suffered from defections.
chainevent 22 -2 -2 -1 8 This is a chained event. Based on the previous test it will cause a random location on the map (-2 -2) to change sides from last player (-1) to being Independents (8) which will also of course change the ownership of any resource on that location to independent also. This will only happen IF the units in that spot belong to the indicated player. This will happen 20 times.
chainevent 22 -4 -1 8 -1 this is a safety tied to the above actions. After doing 20 random locations, this command "defects" that players home citadel from independent back to his ownership. This is to make sure that this event does not cause him to lose his capital. Only if independents own it, it will not restore ownership to him if another player has taken it.
maybechainevent 75 7 -2 "And even more defections." This is a MAYBE chained event. This one gives a 75% chance that a message will be sent on that same turn to all players saying and even more defections.
chainevent 22 -2 -2 -1 8 IF the 75% maybe rolls true then there are 10 more defections thrown at random locations
chainevent 22 -4 -1 8 -1 safety to return the capital
Maybechain 50 if we get this far then there is a 50% roll to see if more defections occur chainevent 22 10 more random shots tied to the 50% roll chainevent 22 -4 -1 8 -1 safety to return the capital
Maybechain 25 if we get this far then there is a 25% roll to see if more defections occur chainevent 22 10 more random shots tied to the 25% roll chainevent 22 -4 -1 8 -1 safety to return the capital Now this might need tweaked depending on the size of the map, and how much water there is.
Generally 20 random locations on a large map does not convert a lot of spots. These conversions will only work if there are units there so if the random lands on a farm or mine that has none of the Troll Kings units there, then nothing will happen. So for best effect the numbers might have to be tweaked for the size of each map.
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