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Post by gp1628 on Mar 13, 2012 14:10:05 GMT -5
Ive been tempted to setup a daily regen on my system like I had for Dom3. Creating those was far more involved than this should be.
And maybe a MadLib routine to generate events.
And maybe even a SemiRand for CoE3
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Post by mtadd on Mar 13, 2012 15:52:18 GMT -5
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Post by vladikus on Mar 13, 2012 16:29:00 GMT -5
I think the ideas you all have proposed are useful (both savemap and specifying player classes), and they would certainly make the trials easier to set up and play (the amount that I lose requires setting the game up again quite often, and I am sure sooner or later I will win a game with botched settings and might not know it).
Very interesting map generation script.
With regards to the trials, I'd like to have a program integrated with the game so that you could boot up the third party program, select a trial (or have a random trial chosen for you), and it would generate a game with the proper settings.
So one method of operation would be that a player selects a trial, which then creates a random map according to the stipulations of the trial, and it would add fixedplayers to the map (with players set according to a roller). The coem file would then be saved, and CoE3 booted up with the loadmap command...
Simpler than this (assuming we had the commandline options), would be a simple program that would generate a game startup with switches on that set players, mapsize, etc.
In both of the above cases, I'm not sure at all how I would deal with this on a Windows OS (since switches are set on the shortcut for the game). I'm not too sure about Mac OS either.
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Post by gp1628 on Mar 13, 2012 16:40:05 GMT -5
In windows (and Im pretty sure in Mac) you can call the program with switches without a shortcut. Using text mode from a command window it will throw you back into windows when the game starts up. At least I know you can in WinXP
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Post by mtadd on Mar 13, 2012 17:57:01 GMT -5
I'm on a mac, and I've been launching the game from the command-line using a modified version of the linux solo play bash script lying around here somewhere.
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Post by vladikus on Mar 13, 2012 18:44:38 GMT -5
Ah, very well then. This is a promising start
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Post by mtadd on Mar 14, 2012 10:21:08 GMT -5
A nice to have would be the 90 degree rotations of coastline terrains 149-152. e.g. Terrains 149-152 Missing permutations Also, river deltas exiting north, west, and east into the sea would be great to have too.
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Post by gp1628 on Mar 14, 2012 10:47:59 GMT -5
I think those might be in the next patch
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Post by gp1628 on Apr 3, 2012 13:06:58 GMT -5
OK Im trying not to flood the request line. So I asked Johan if he would rather have our problems or our solutions. He said, and I quote, "if you have a problem I would like to know what you are trying to achieve"
When I think about it that makes sense. A single line of "please make it do this" might not work as well as "I ALMOST got this to work but couldnt figure out how to get it to ......". Johan tends to work that way. Get him excited by an "I almost got it to work" and he is likely to dive into it.
SO... what have we ALMOST gotten to work lately?
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Post by gp1628 on Apr 19, 2012 11:56:10 GMT -5
- I would like to have event probabilities that aren't limited to starting events (i.e. variation of maybestartevent). For instance, if a player owns a location, then maybe they will get an item or maybe they will be attacked.
- Already made this request elsewhere (and Edi mentioned it I think), but it would be helpful to chain together map commands. Also, conditional statements would be helpful.
- More than a 128 character limit for messages.
- Ability to create factions mid-game (for example, if certain events occur, then a third player is created on the map and a citadel goes up and the AI takes control of them).
It seems as if all of your requests are now possible. Unless the third faction you had in mind was one of the player nations.
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Post by vladikus on Apr 19, 2012 16:39:37 GMT -5
I admire the devs, and this is totally why I support them, and I hope to repay that respect by contributing content to the community. Really can't thank them enough. I am looking forward to school ending so I have more time to make stuff and to work on the tutorial map with next patch release (cross my fingers that 40-hour job doesn't get in the way). Onward and upward.
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