Post by vladikus on Feb 26, 2012 16:19:46 GMT -5
[red]Last updated with the Demons and Angels challenge on November 3rd.[/red] Don't forget to post your version of CoE3 if you complete an achievement and make your life easier by having the trials generated using mtadd's Python script
You have been called upon to complete a round of achievements that range in difficulty. Below you will find the challenges listed from least difficult to most difficult. Some of these are maps/scenarios you'll need to download. In order to know where to put maps and scenarios and how to play them, see this post.
There are currently 24 achievements to attempt.
Rules:
1. You may save the game as needed and may resume the game (so an achievement does not have to be completed in a single sitting, unless otherwise noted in the achievement description), but you are expected never to use a save game to undo a turn or to redo a battle. In the spirit of roguelikes, if you screw up, then you're stuck with your decision the rest of the game.
2. Completion of achievements is based on the honor system. Upon completing an achievement, please post in the appropriate thread (said thread should have the name of the challenge, but you might need to create the thread) with your version of CoE3 and whether you enjoyed the challenge.
3. If you deviate in the least bit from following the accomplishment guidelines, then your achievement is nullified.
4. If you win an achievement, but that achievement is later retracted, then you will be considered to have completed the achievement (in other words, you'll still get credit for it though it no longer exists).
5. In order to win, you must have played past at least 10 turns (unless you are swift on your feet). In other words, if you happen to win because of an AI leaving his citadel undefended early in the game, then this does not count as a win (unless you were the one to engage him in combat and destroy him early on).
You're Just a Commoner:
Don't feel so bad, not everyone can be good at everything.
Defeat one Knight-level AI on a large map.
Player class: random
AI class: random
AI level: Knight
Map size: Large
Society: random
A Little Disagreement:
Small people, huge wars.
Defeat one Count-level AI on a small map.
Player class: Burgmeister or Dwarf Queen (chosen by a dice roller 1d4 -2. If you roll a 1, you play as Burgmeister, 2 a Dwarf Queen).
AI class: Play against the opposite class of whatever you rolled. In other words, if you are a Burgmeister, then you will play against a Dwarf Queen and vice versa.
AI level: Count
Map size: Small
Society: random
Eye for an Eye Justice:
You thought you were so special because you were the only one. Guess again.
Defeat one Count-level AI on a small map.
Player class: Pale One
AI class: Pale One
AI level: Count
Map size: Small
Society: random
The Justice League
The forces of light are... rather undependable.
Ally yourself with 3 Jester level AI against 4 allied Knight-level AI on a large map.
Player class: Baron, Barbarian, Senator, Druid, Burgmeister, Warlock, Enchanter, Dwarf Queen (chosen by a dice roller 1d8. If you roll a 1, you play as Baron, 2 a Barbarian, 3 a Senator, or 4 a Druid, 5 a Burgmeister, 6 a Warlock, 7 an Enchanter, and 8 a Dwarf Queen).
AI friend classes: From the list of remaining player classes (after you've chosen yours), roll a 1d8 -1 dice. For the number that you roll, go to that point on the list of remaining player classes and take the three consecutive allies on that point (all allied with you). For example, if I roll a 4 for my player class, then I will be a Druid. On my next roll, I roll a 6, so I count 6 positions from the left of the remaining player class list (remember Druid is removed from this list) and land on Enchanter. That means my allies will be an Enchanter, Dwarf Queen, and Baron.
AI enemy classes: Roll a 1d8 +1 dice. For the number that you roll, go to that point on the list and set the enemy to that class as well as the next three consecutive classes. Possible enemy classes are Necromancer, Demonologist, Witch, High Priestess, Bakemono, Pale One, Priest King, Troll King, High Cultist. So, if I roll a 7, then the enemy classes will be Priest King, Troll King, High Cultist, and Necromancer. Don't froget that the AI enemy classes are allied.
AI level: Knight for enemies and Jester for Allies
Common cause: On
Clustered start: On
Map size: Large
Society: Fallen Empire
A Part of the Tribe:
Everyone should be a part of the tribe, whether they want to be or not.
Defeat one Count-level AI on a large map.
Player class: Bakemono, Priest King, or Barbarian (chosen by a dice roller 1d4 -1. If you roll a 1, you play as Bakemono, 2 a Priest King, or 3 a Barbarian).
AI class: Use dice roller to determine enemy class, 1d10 +4. Can be any class except for Bakemono, Priest King, or Barbarian.
AI level: Count
Map size: Large
Society: Dark Ages
Bring Out Your Dead:
So many dealings with the mindless is sure to drive you insane.
Defeat an alliance between a Jester-level Baron, a Butler-level Druid, and a Knight-level Senator.
Player class: Necromancer
AI classes: Baron, Druid, Senator (all allied)
AI level: Jester-level Baron, Butler-level Druid, and Knight-level Senator
Common cause: Off
Clustered start: Off
Map size: Large
Society: Fallen Empire
Anti-Progress:
"We do not ride on the railroad; it rides upon us" - Henry David Thoreau
Defeat 2 allied Knight-level AI on a small map with the society set as Dawn of a New Empire
Player class: Necromancer, Demonologist, Druid, Bakemono, High Cultist
AI classes: Baron and Senator
AI level: Knight
Common cause: On
Clustered start: Off
Map size: Small
Society: Dawn of a New Empire
Angels and Demons:
Strike me dead, the track has vanished,
Well, what now? We've lost the way,
Demons have bewitched our horses,
Led us in the wilds astray.
- Alexander Pushkin
Defeat 3 allied Baron-level AI on a large map with the society set as Agricultural
Player class: Priest of El
AI classes: Demonologist, Bakemono, and High Priestess
AI level: Baron-level
Common cause: On
Clustered start: Off
Map size: Large
Society: Agricultural
The Legions of Doom
The most egotistical alliance ever seen.
Ally yourself with 3 Jester level AI against 4 allied Baron-level AI on a huge map.
Player class: Necromancer, Demonologist, Witch, High Priestess, Bakemono, Pale One, Priest King, Troll King, or High Cultist (chosen by a dice roller 1d8+1).
AI friend classes: From the list of remaining player classes (after you've chosen yours), roll a 1d8 dice. For the number that you roll, go to that point on the list of remaining player classes and take the three consecutive allies on that point (all allied with you). For example, if I roll a 6 for my player class, then I will be a Pale One (1d8 +1). On my next roll (1d8), I roll a 6 again, so I count 6 positions from the left of the remaining player class list (remember Pale One is removed from this list) and land on Priest King. That means my allies will be a Priest King, Troll King, High Cultist, and Necromancer.
AI enemy classes: Roll a 1d8 dice. For the number that you roll, go to that point on the list and set the enemy to that class as well as the next three consecutive classes. Possible enemy classes are Baron, Barbarian, Senator, Druid, Burgmeister, Warlock, Enchanter, Dwarf Queen. So, if I roll a 7, then the enemy classes will be Enchanter, Dwarf Queen, Baron, and Barbarian. Don't froget that the AI enemy classes are allied.
AI level: Baron for enemies and Jester for Allies
Common cause: Off
Clustered start: On
Map size: Huge
Society: Dawn of a New Empire
Three Years' War (This achievement should be possible for those playing the demo, although only a few enemy classes will be available):
Better hurry, three years isn't much time.
Defeat one Count-level AI on a small map in less than 35 turns.
Player class: Troll King, Witch, Necromancer (chosen by a dice roller 1d4 -1. If you roll a 1, you play as Troll King, 2 a Witch, or 3 a Necromancer).
AI class: Random
AI level: Count
Map size: Small
Society: Random
Flawless Victory
"May the lightning of your glory be seen and the thunders of your onset heard from east to west, and be ye the avengers of noble blood." - William of Normandy
Defeat two allied Count-level AI on a huge map during the Dark Ages without losing a single commander.
Player class: Baron
AI classes: Dwarf Queen and Barbarian
AI level: Count
Common cause: On
Clustered start: Off
Map size: Huge
Society: Dark Ages
Running the Gauntlet:
The CoE3-class sampler... with a serious catch (contributed by BandC).
Play through each sequential class (start with Baron, then Necromancer, Demonologist, etc.) vs. 3 random Jester-level AI (not allied). If you lose two games, then you must start the challenge over again. In other words, you have 19 games to try and win with every class.
Player class: Play each class sequentially (but if you lose twice, you have to start from the beginning of the list)
AI class: Three random non-allied classes
AI level: Jester
Map size: Tiny
Society: random
The Witch Hunter:
Make the land safe for your citizens. Why? So you get more taxes.
Defeat 3 allied Knight-level AI on a small map with the society set to Empire.
Player class: Baron
AI classes: Witch, Necromancer, and Demonologist
AI level: Knight
Common cause: On
Clustered start: Off
Map size: Small
Society: Empire
Squeezed In
Feel the pressure (taken from gp1628's game variations).
Playing multiplayer, you and one human ally must beat two teams, each consisting of three Knight-level AI players. Both human players will receive a point for winning.
Player class: Both human players will be Random (allied)
AI classes: Team 1: Necromancer, Demonologist, and Witch; Team 2: High Priestess, Priest King, and High Cultist
AI level: Knight
Common cause: On
Clustered start: On
Map size: Small
Society: Monarchy
Sorcerer in the Middle:
Put a stop to all the commotion outside so you can go back to your mountain and go to sleep.
Defeat all Marquis-level AI, which consists of two AI teams, on a large map with society set to Monarchy.
Player class: Bakemono
AI classes: Team 1: Baron, Senator, Barbarian, Troll King and Team 2: Witch, Priestess, Priest King
AI level: Marquis
Common cause: On
Clustered start: On
Map size: large
Society: Monarchy
Something Nasty is Brewing
"All that the witch-finder doth is to fleece the country of their money, and therefore rides and goes to townes to have imployment, and promiseth them faire promises, and it may be doth nothing for it, and possesseth many men that they have so many wizzards and so many witches in their towne, and so hartens them on to entertaine him." -The Discovery of Witches by Matthew Hopkins
Defeat five allied Jester-level AI on a large map during the Monarchy without your ally being defeated. Since the witch hunt was just proclaimed, you will need to rush to your ally's aid.
Player class: Witch
AI friend class: Witch
AI enemy classes: Dwarf Queen, Burgmeister, Senator, Druid, and Warlock (all allied)
AI level: Jester (both ally and enemy classes)
Common cause: Off
Clustered start: Off
Map size: Large
Society: Monarchy
Save the Peons:
Your serfs are apt to complain, but now that they have started disappearing regularly you've determined that maybe there is something to their bickering...
Defeat five allied Butler-level AI on a large map.
Player class: Baron
AI class: Demonologist, High Priestess, Bakemono, Priest King, and High Cutlist (all allied)
AI level: Butler
Common cause: Off
Clustered start: Off
Map size: Large
Society: Agricultural
Seven Levels of Hell
"And I, who looked again, beheld a banner,
Which, whirling round, ran on so rapidly,
That of all pause it seemed to me indignant;
And after it there came so long a train
Of people, that I ne'er would have believed
That ever Death so many had undone."
- Dante Alighieri
Defeat seven random AI enemies (no enemy demonologist) ranging in levels from Jester to Duke
Player class: Demonologist
AI classes: Seven random classes (restricted to non-demonologist classes)
AI level: Randomly assigned Jester, Butler, Knight, Baron, Count, Marquis, and Duke
Map size: Large
Society: Fallen Empire
Curses!
"Sweet love, I see, changing his property,
Turns to the sourest and most deadly hate:
Again uncurse their souls; their peace is made
With heads, and not with hands; those whom you curse
Have felt the worst of death's destroying wound
And lie full low, graved in the hollow ground."
- William Shakespeare's King Richard the Second
Defeat four allied AI enemies (one Duke and three Counts) on a small map with a random society.
Player class: High Priestess
AI classes: Demonologist, Bakemono, Priest King, and High Cultist (all allied)
AI level: Duke (for Demonologist) and Count for remaining AI classes.
Common cause: On
Clustered start: Off
Map size: Small
Society: Random
One Against the World:
Ever feel like the whole world is out to get you?
Hold at least 5 enemy citadels for at least a year of the 7 allied Jester-level AI on a large map using any class.
Player class: Your choice
AI class: Any class (although there should not be more than one of any class e.g. only one Troll King, one Burgmeister, one Necromancer, etc.)
AI level: Jester
Common cause: On
Clustered start: Off
Map size: Large
Society: Random
Homelands:
You've decided it's time to redraw the borders (scenario by hunter).
Please read the introduction to this scenario, written by its author, which you can access by clicking here. This scenario can be downloaded by clicking here (note that it will be easier to right-click the link and save the file).
Player class: Baron
AI classes: Witch, Warlock, High Cultist, Priest King, Burgmeister, Barbarian, Dwarf Queen
AI levels: Knight (except Witch and Burgmeister are Butler)
An Absolute Bash:
Roam the countryside wreaking havoc. But that will make you a lot of enemies...
Defeat 4 allied classes on a large map with the society set to agricultural.
Player class: Troll King
AI classes: Baron, Witch, Burgmeister, and one random class (all four classes allied on a team)
AI level: Knight
Common cause: Off
Clustered start: Off
Map size: Small
Society: Agricultural
Disposing of a Despot:
"The Goths were now, on every side, surrounded and pursued by the Roman arms. The flower of their troops had perished in the long siege of Philippopolis, and the exhausted country could no longer afford subsistence for the remaining multitude of licentious barbarians. Reduced to this extremity, the Goths would gladly have purchased, by the surrender of all their booty and prisoners, the permission of an undisturbed retreat. But the emperor, confident of victory, and resolving, by the chastisement of these invaders, to strike a salutary terror into the nations of the North, refused to listen to any terms of accommodation. The high-spirited barbarians preferred death to slavery." - Edward Gibbon's History of the Decline and Fall Of the Roman Empire
Defeat an Emperor-level AI Senator during the Empire society on a small map.
Player class: Barbarian
AI class: Senator
AI level: Emperor
Map size: Small
Society: Empire
Political Tribulations:
In order to get reelected, you'll have to be alive.
The scenario can be downloaded from this post.
Player class: Senator
AI classes: Necromancer and Independents
AI level: Butler Necromancer and Jester Independents
Please post on the proper thread for each achievement in the "CoE3 Trial by Fire board." If it lacks a thread, then go ahead and create it.
Pay attention to the requirements and best of luck to you and your minions
You have been called upon to complete a round of achievements that range in difficulty. Below you will find the challenges listed from least difficult to most difficult. Some of these are maps/scenarios you'll need to download. In order to know where to put maps and scenarios and how to play them, see this post.
There are currently 24 achievements to attempt.
Rules:
1. You may save the game as needed and may resume the game (so an achievement does not have to be completed in a single sitting, unless otherwise noted in the achievement description), but you are expected never to use a save game to undo a turn or to redo a battle. In the spirit of roguelikes, if you screw up, then you're stuck with your decision the rest of the game.
2. Completion of achievements is based on the honor system. Upon completing an achievement, please post in the appropriate thread (said thread should have the name of the challenge, but you might need to create the thread) with your version of CoE3 and whether you enjoyed the challenge.
3. If you deviate in the least bit from following the accomplishment guidelines, then your achievement is nullified.
4. If you win an achievement, but that achievement is later retracted, then you will be considered to have completed the achievement (in other words, you'll still get credit for it though it no longer exists).
5. In order to win, you must have played past at least 10 turns (unless you are swift on your feet). In other words, if you happen to win because of an AI leaving his citadel undefended early in the game, then this does not count as a win (unless you were the one to engage him in combat and destroy him early on).
You're Just a Commoner:
Don't feel so bad, not everyone can be good at everything.
Defeat one Knight-level AI on a large map.
Player class: random
AI class: random
AI level: Knight
Map size: Large
Society: random
A Little Disagreement:
Small people, huge wars.
Defeat one Count-level AI on a small map.
Player class: Burgmeister or Dwarf Queen (chosen by a dice roller 1d4 -2. If you roll a 1, you play as Burgmeister, 2 a Dwarf Queen).
AI class: Play against the opposite class of whatever you rolled. In other words, if you are a Burgmeister, then you will play against a Dwarf Queen and vice versa.
AI level: Count
Map size: Small
Society: random
Eye for an Eye Justice:
You thought you were so special because you were the only one. Guess again.
Defeat one Count-level AI on a small map.
Player class: Pale One
AI class: Pale One
AI level: Count
Map size: Small
Society: random
The Justice League
The forces of light are... rather undependable.
Ally yourself with 3 Jester level AI against 4 allied Knight-level AI on a large map.
Player class: Baron, Barbarian, Senator, Druid, Burgmeister, Warlock, Enchanter, Dwarf Queen (chosen by a dice roller 1d8. If you roll a 1, you play as Baron, 2 a Barbarian, 3 a Senator, or 4 a Druid, 5 a Burgmeister, 6 a Warlock, 7 an Enchanter, and 8 a Dwarf Queen).
AI friend classes: From the list of remaining player classes (after you've chosen yours), roll a 1d8 -1 dice. For the number that you roll, go to that point on the list of remaining player classes and take the three consecutive allies on that point (all allied with you). For example, if I roll a 4 for my player class, then I will be a Druid. On my next roll, I roll a 6, so I count 6 positions from the left of the remaining player class list (remember Druid is removed from this list) and land on Enchanter. That means my allies will be an Enchanter, Dwarf Queen, and Baron.
AI enemy classes: Roll a 1d8 +1 dice. For the number that you roll, go to that point on the list and set the enemy to that class as well as the next three consecutive classes. Possible enemy classes are Necromancer, Demonologist, Witch, High Priestess, Bakemono, Pale One, Priest King, Troll King, High Cultist. So, if I roll a 7, then the enemy classes will be Priest King, Troll King, High Cultist, and Necromancer. Don't froget that the AI enemy classes are allied.
AI level: Knight for enemies and Jester for Allies
Common cause: On
Clustered start: On
Map size: Large
Society: Fallen Empire
A Part of the Tribe:
Everyone should be a part of the tribe, whether they want to be or not.
Defeat one Count-level AI on a large map.
Player class: Bakemono, Priest King, or Barbarian (chosen by a dice roller 1d4 -1. If you roll a 1, you play as Bakemono, 2 a Priest King, or 3 a Barbarian).
AI class: Use dice roller to determine enemy class, 1d10 +4. Can be any class except for Bakemono, Priest King, or Barbarian.
AI level: Count
Map size: Large
Society: Dark Ages
Bring Out Your Dead:
So many dealings with the mindless is sure to drive you insane.
Defeat an alliance between a Jester-level Baron, a Butler-level Druid, and a Knight-level Senator.
Player class: Necromancer
AI classes: Baron, Druid, Senator (all allied)
AI level: Jester-level Baron, Butler-level Druid, and Knight-level Senator
Common cause: Off
Clustered start: Off
Map size: Large
Society: Fallen Empire
Anti-Progress:
"We do not ride on the railroad; it rides upon us" - Henry David Thoreau
Defeat 2 allied Knight-level AI on a small map with the society set as Dawn of a New Empire
Player class: Necromancer, Demonologist, Druid, Bakemono, High Cultist
AI classes: Baron and Senator
AI level: Knight
Common cause: On
Clustered start: Off
Map size: Small
Society: Dawn of a New Empire
Angels and Demons:
Strike me dead, the track has vanished,
Well, what now? We've lost the way,
Demons have bewitched our horses,
Led us in the wilds astray.
- Alexander Pushkin
Defeat 3 allied Baron-level AI on a large map with the society set as Agricultural
Player class: Priest of El
AI classes: Demonologist, Bakemono, and High Priestess
AI level: Baron-level
Common cause: On
Clustered start: Off
Map size: Large
Society: Agricultural
The Legions of Doom
The most egotistical alliance ever seen.
Ally yourself with 3 Jester level AI against 4 allied Baron-level AI on a huge map.
Player class: Necromancer, Demonologist, Witch, High Priestess, Bakemono, Pale One, Priest King, Troll King, or High Cultist (chosen by a dice roller 1d8+1).
AI friend classes: From the list of remaining player classes (after you've chosen yours), roll a 1d8 dice. For the number that you roll, go to that point on the list of remaining player classes and take the three consecutive allies on that point (all allied with you). For example, if I roll a 6 for my player class, then I will be a Pale One (1d8 +1). On my next roll (1d8), I roll a 6 again, so I count 6 positions from the left of the remaining player class list (remember Pale One is removed from this list) and land on Priest King. That means my allies will be a Priest King, Troll King, High Cultist, and Necromancer.
AI enemy classes: Roll a 1d8 dice. For the number that you roll, go to that point on the list and set the enemy to that class as well as the next three consecutive classes. Possible enemy classes are Baron, Barbarian, Senator, Druid, Burgmeister, Warlock, Enchanter, Dwarf Queen. So, if I roll a 7, then the enemy classes will be Enchanter, Dwarf Queen, Baron, and Barbarian. Don't froget that the AI enemy classes are allied.
AI level: Baron for enemies and Jester for Allies
Common cause: Off
Clustered start: On
Map size: Huge
Society: Dawn of a New Empire
Three Years' War (This achievement should be possible for those playing the demo, although only a few enemy classes will be available):
Better hurry, three years isn't much time.
Defeat one Count-level AI on a small map in less than 35 turns.
Player class: Troll King, Witch, Necromancer (chosen by a dice roller 1d4 -1. If you roll a 1, you play as Troll King, 2 a Witch, or 3 a Necromancer).
AI class: Random
AI level: Count
Map size: Small
Society: Random
Flawless Victory
"May the lightning of your glory be seen and the thunders of your onset heard from east to west, and be ye the avengers of noble blood." - William of Normandy
Defeat two allied Count-level AI on a huge map during the Dark Ages without losing a single commander.
Player class: Baron
AI classes: Dwarf Queen and Barbarian
AI level: Count
Common cause: On
Clustered start: Off
Map size: Huge
Society: Dark Ages
Running the Gauntlet:
The CoE3-class sampler... with a serious catch (contributed by BandC).
Play through each sequential class (start with Baron, then Necromancer, Demonologist, etc.) vs. 3 random Jester-level AI (not allied). If you lose two games, then you must start the challenge over again. In other words, you have 19 games to try and win with every class.
Player class: Play each class sequentially (but if you lose twice, you have to start from the beginning of the list)
AI class: Three random non-allied classes
AI level: Jester
Map size: Tiny
Society: random
The Witch Hunter:
Make the land safe for your citizens. Why? So you get more taxes.
Defeat 3 allied Knight-level AI on a small map with the society set to Empire.
Player class: Baron
AI classes: Witch, Necromancer, and Demonologist
AI level: Knight
Common cause: On
Clustered start: Off
Map size: Small
Society: Empire
Squeezed In
Feel the pressure (taken from gp1628's game variations).
Playing multiplayer, you and one human ally must beat two teams, each consisting of three Knight-level AI players. Both human players will receive a point for winning.
Player class: Both human players will be Random (allied)
AI classes: Team 1: Necromancer, Demonologist, and Witch; Team 2: High Priestess, Priest King, and High Cultist
AI level: Knight
Common cause: On
Clustered start: On
Map size: Small
Society: Monarchy
Sorcerer in the Middle:
Put a stop to all the commotion outside so you can go back to your mountain and go to sleep.
Defeat all Marquis-level AI, which consists of two AI teams, on a large map with society set to Monarchy.
Player class: Bakemono
AI classes: Team 1: Baron, Senator, Barbarian, Troll King and Team 2: Witch, Priestess, Priest King
AI level: Marquis
Common cause: On
Clustered start: On
Map size: large
Society: Monarchy
Something Nasty is Brewing
"All that the witch-finder doth is to fleece the country of their money, and therefore rides and goes to townes to have imployment, and promiseth them faire promises, and it may be doth nothing for it, and possesseth many men that they have so many wizzards and so many witches in their towne, and so hartens them on to entertaine him." -The Discovery of Witches by Matthew Hopkins
Defeat five allied Jester-level AI on a large map during the Monarchy without your ally being defeated. Since the witch hunt was just proclaimed, you will need to rush to your ally's aid.
Player class: Witch
AI friend class: Witch
AI enemy classes: Dwarf Queen, Burgmeister, Senator, Druid, and Warlock (all allied)
AI level: Jester (both ally and enemy classes)
Common cause: Off
Clustered start: Off
Map size: Large
Society: Monarchy
Save the Peons:
Your serfs are apt to complain, but now that they have started disappearing regularly you've determined that maybe there is something to their bickering...
Defeat five allied Butler-level AI on a large map.
Player class: Baron
AI class: Demonologist, High Priestess, Bakemono, Priest King, and High Cutlist (all allied)
AI level: Butler
Common cause: Off
Clustered start: Off
Map size: Large
Society: Agricultural
Seven Levels of Hell
"And I, who looked again, beheld a banner,
Which, whirling round, ran on so rapidly,
That of all pause it seemed to me indignant;
And after it there came so long a train
Of people, that I ne'er would have believed
That ever Death so many had undone."
- Dante Alighieri
Defeat seven random AI enemies (no enemy demonologist) ranging in levels from Jester to Duke
Player class: Demonologist
AI classes: Seven random classes (restricted to non-demonologist classes)
AI level: Randomly assigned Jester, Butler, Knight, Baron, Count, Marquis, and Duke
Map size: Large
Society: Fallen Empire
Curses!
"Sweet love, I see, changing his property,
Turns to the sourest and most deadly hate:
Again uncurse their souls; their peace is made
With heads, and not with hands; those whom you curse
Have felt the worst of death's destroying wound
And lie full low, graved in the hollow ground."
- William Shakespeare's King Richard the Second
Defeat four allied AI enemies (one Duke and three Counts) on a small map with a random society.
Player class: High Priestess
AI classes: Demonologist, Bakemono, Priest King, and High Cultist (all allied)
AI level: Duke (for Demonologist) and Count for remaining AI classes.
Common cause: On
Clustered start: Off
Map size: Small
Society: Random
One Against the World:
Ever feel like the whole world is out to get you?
Hold at least 5 enemy citadels for at least a year of the 7 allied Jester-level AI on a large map using any class.
Player class: Your choice
AI class: Any class (although there should not be more than one of any class e.g. only one Troll King, one Burgmeister, one Necromancer, etc.)
AI level: Jester
Common cause: On
Clustered start: Off
Map size: Large
Society: Random
Homelands:
You've decided it's time to redraw the borders (scenario by hunter).
Please read the introduction to this scenario, written by its author, which you can access by clicking here. This scenario can be downloaded by clicking here (note that it will be easier to right-click the link and save the file).
Player class: Baron
AI classes: Witch, Warlock, High Cultist, Priest King, Burgmeister, Barbarian, Dwarf Queen
AI levels: Knight (except Witch and Burgmeister are Butler)
An Absolute Bash:
Roam the countryside wreaking havoc. But that will make you a lot of enemies...
Defeat 4 allied classes on a large map with the society set to agricultural.
Player class: Troll King
AI classes: Baron, Witch, Burgmeister, and one random class (all four classes allied on a team)
AI level: Knight
Common cause: Off
Clustered start: Off
Map size: Small
Society: Agricultural
Disposing of a Despot:
"The Goths were now, on every side, surrounded and pursued by the Roman arms. The flower of their troops had perished in the long siege of Philippopolis, and the exhausted country could no longer afford subsistence for the remaining multitude of licentious barbarians. Reduced to this extremity, the Goths would gladly have purchased, by the surrender of all their booty and prisoners, the permission of an undisturbed retreat. But the emperor, confident of victory, and resolving, by the chastisement of these invaders, to strike a salutary terror into the nations of the North, refused to listen to any terms of accommodation. The high-spirited barbarians preferred death to slavery." - Edward Gibbon's History of the Decline and Fall Of the Roman Empire
Defeat an Emperor-level AI Senator during the Empire society on a small map.
Player class: Barbarian
AI class: Senator
AI level: Emperor
Map size: Small
Society: Empire
Political Tribulations:
In order to get reelected, you'll have to be alive.
The scenario can be downloaded from this post.
Player class: Senator
AI classes: Necromancer and Independents
AI level: Butler Necromancer and Jester Independents
Please post on the proper thread for each achievement in the "CoE3 Trial by Fire board." If it lacks a thread, then go ahead and create it.
Pay attention to the requirements and best of luck to you and your minions